TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. TM66 Payback 50 10 -- If the user moves after the target, this attack's power will be doubled. TM67 Retaliate 70 5 -- The user gets revenge for a fainted ally. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power.
TM73 Thunder Wave -- 20 -- A weak electric charge is launched at the target. It causes paralysis if it hits. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
The copy serves as the user's decoy. TM93 Wild Charge 90 15 -- The user shrouds itself in electricity and smashes into its target. TM94 Rock Smash 40 15 -- The user attacks with a punch that can shatter a rock. TM95 Snarl 55 95 15 -- The user yells as if it is ranting about something, making the target's Sp.
Atk stat decrease. HM03 Surf 95 15 -- It swamps the area around the user with a giant wave. It can also be used for crossing water. HM04 Strength 80 15 -- The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. Sand-attack -- 15 -- Details Sand is hurled in the target's face, reducing its accuracy. Mud-slap 20 10 -- Details The user hurls mud in the target's face to inflict damage and lower its accuracy. Lick 20 30 30 Details The target is licked with a long tongue, causing damage.
Charm -- 20 -- Details The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. Endure -- -- 10 -- Details The user endures any attack with at least 1 HP. Yawn -- -- 10 -- Details The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Pursuit 40 20 -- Details An attack move that inflicts double damage if used on a target that is switching out of battle. Fire Fang 65 95 15 10 Details The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. Thunder Fang 65 95 15 10 Details The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. Ice Fang 65 95 15 10 Details The user bites with cold-infused fangs.
It may also make the target flinch or leave it frozen. Helping Hand -- -- 20 -- The user assists an ally by boosting the power of its attack. Hyper Voice 90 10 -- The user lets loose a horribly echoing shout with the power to inflict damage. Last Resort 5 -- This move can be used only after the user has used all the other moves it knows in the battle.
Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. Snore 40 15 -- An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Uproar 90 10 -- The user attacks in an uproar for three turns. Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat.
PP 01 1. Work Up. Baby-Doll Eyes. Play Rough. Take Down. Helping Hand. Last Resort. Giga Impact. Bold indicates a move that gets STAB when used by Herdier Italic indicates a move that gets STAB only when used by an evolution of Herdier Click on the generation numbers at the top to see level-up moves from other generations.
TM Move Type Cat. PP TM Thunder Wave. Rain Dance. Sunny Day. Rock Tomb. Thunder Fang. Ice Fang. Fire Fang. Sleep Talk. Shadow Ball. Hyper Voice. Wild Charge. Psychic Fangs. Parent Move Type Cat. After You. Moves marked with a superscript game abbreviation can only be bred onto Herdier in that game. Game Move Type Cat. Stage Move Type Cat. Bold indicates a move that gets STAB when used by Herdier Italic indicates a move that gets STAB only when used by an evolution of Herdier Click on the generation numbers at the top to see moves from other generations.
Move Type Cat. Double Team. Rock Smash. Sand Attack. Shock Wave. Sometimes destroys three breakable-rock disruptions. Buddy Distance: 1 km. Evolution Requirement: Fast Attacks: Lick , Take Down.
Lillipup Normal. Herdier Normal. After You -- -- 15 -- Details The user helps the target and makes it use its move right after the user. Psychic Fangs 85 10 -- Details The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. Uproar 90 10 -- The user attacks in an uproar for three turns.
Last Resort 5 -- This move can be used only after the user has used all the other moves it knows in the battle. Hyper Voice 90 10 -- The user lets loose a horribly echoing shout with the power to inflict damage.
Snore 50 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Shock Wave 60 -- 20 -- The user strikes the target with a quick jolt of electricity. After You -- -- 15 -- The user helps the target and makes it use its move right after the user. Helping Hand -- -- 20 -- The user assists an ally by boosting the power of that ally's attack. Max Att. The power varies, depending on the original move. All-Out Pummeling -- 1 -- The user rams an energy orb created by its Z-Power into the target with full force.
Supersonic Skystrike -- 1 -- The user soars up with its Z-Power and plummets toward the target at full speed. Tectonic Rage -- 1 -- The user burrows deep into the ground and slams into the target with the full force of its Z-Power. Continental Crush -- 1 -- The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force.
Inferno Overdrive -- 1 -- The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. Hydro Vortex -- 1 -- The user creates a huge whirling current using its Z-Power to swallow the target with full force. Shattered Psyche -- 1 -- The user controls the target with its Z-Power and hurts the target with full force. Subzero Slammer -- 1 -- The user dramatically drops the temperature using its Z-Power and freezes the target with full force.
Twinkle Tackle -- 1 -- The user creates a very charming space using its Z-Power and totally toys with the target.
This move always goes first. Attack Sp. Not Wild Weakness. Its dense black fur grows continuously. The longer its black fur grows, the harder and more impervious it gets. It has been living with people for so long that portrayals of it can be found on the walls of caves from long, long ago. A physical attack in which the user charges and slams into the target with its whole body. Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. The target is bitten with viciously sharp fangs.
The user assists an ally by boosting the power of that ally's attack. A reckless, full-body charge attack for slamming into the target. The user crunches up the target with sharp fangs. The user gets revenge for a fainted ally. An all-out attack that becomes more powerful the less HP the user has. This move can be used only after the user has used all the other moves it knows in the battle. The user charges at the target using every bit of its power.
The user plays rough with the target and attacks it. A move that leaves the target badly poisoned. The user intensifies the sun for five turns, powering up Fire-type moves. Enables the user to evade all attacks.
The user summons a heavy rain that falls for five turns, powering up Water-type moves. This full-power attack grows more powerful the less the user likes its Trainer.
A strong electric blast crashes down on the target. This full-power attack grows more powerful the more the user likes its Trainer. The user hurls a shadowy blob at the target. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Boulders are hurled at the target. The user confounds the target with speed, then slashes. This attack move doubles its power if the user is poisoned, burned, or paralyzed. The user goes to sleep for two turns. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
The user attacks the target with a song. The user stores power, then attacks. The user launches a weak jolt of electricity that paralyzes the target.
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