How is damage calculated in dark souls




















Toxic Build up Effect: Deals high Toxic damage in a period of time within 10 minutes Toxic lasts until cured, expired or death. Bosses bleed only in a smaller amount. Curse Build up Effects: Allow the players to damage Ghosts without using a Transient Curse and block attacks from ghosts when using two-handed or left-handed cursed weapon.

Join the page discussion Tired of anon posting? Submit Submit Close. User Info: Blarg User Info: Tmk. I don't think anyone has figured out the damage calculation system, however what we do know is that a split damage weapon has problems against higher defenses, because split damage means it faces TWO defenses. The Furysword's attack power, however, is split between fire and physical, so it has two defenses to overcome.

Mutilated praise. Croak rush, OK? Weirder, almighty make out. User Info: JimiMorrison Depends on enemy defenses more or less. Physical damage is usually the best though. Yeah, at least against enemies with high enough defense. Counter hits occur when one is attacked mid-attack animation, dealing additional Counter Damage. Combos may have Counter frames between attacks, and more rarely there may be counter frames during an enemy's recovery.

A special "thunk" sound will play to indicate the difference from a normal Counter. Sources of instability affect enemies and players unless specified otherwise. Source: 1. Falling is gravity calling your name for either a safe fall, a proportionate amount of damage, or death. Falling damage is calculated as a percentage with respect to your embered max HP and how long you have been falling, as well as other aspects such as your amount of Dexterity and Equip Load.

After a certain point, you die regardless. Spook or the Silvercat Ring will completely negate all fall damage as long as the fall is not otherwise lethal for you. Example: Fall down off the cliff next to Eygon Of Carim Irina of Carim's watcher in Undead Settlement and you'll live with a sliver of health at max health. Fall down much farther than that with falling damage protection on, and you'll die.

Source: 2. Defenses are divided into Defense , Absorption , and Resistance. Resistance applies purely for Status Ailments , while Defense and Absorption are calculated one after the other to determine damage from the various damage types.

As of App 1. The calculation for attacks against Defense Formula are as follows:. Status Ailment resistances are flat numbers represented by a bar on the screen as the ailments build up, and when the number reaches the total resistance the bar fills , the Status Ailment is applied.

Deflection is a hidden value primarily concerning Shields and the Perseverance Skills. This value is not listed in game, and is not the same as the stability value of the shield. Upgrading equipment will not affect Deflection. If an attack connects with a shield, and the shield's Deflection rate is high enough to overpower it and that attack doesn't break your guard by draining the rest of your Stamina , then the attack will be deflected.

Your opponent will be in a staggered state, allowing for extra damage from Instability. Alright souls fans tell me what is the point of 99? Since you can already have majority of the damage of a weapon? Beyond 40 seems a waste at least until levels. Scaling doesn't stop after reaching level 40 with given stat. Above 40 it usually takes points to get as much bonus as for 1 point at stat level of It is not worth to level above 40 if you are at low SL like since spreading it among other usefull stats is more beneficial.

Nonetheless when you have lots of important stats at level 40 it becomes good idea to level these stats above Who wrote this bs.. There is a thing i don't quite understand when using the tables: Does every weapon for example has exactly one base damage and all upgrade path values magic for example are calculated from that or does each weapon has a separate base damage depending on upgrade path? I understand in theory thanks to some of the comments on this page how to calculate scaling damage, but my calculations never match what the actual bonuses are in game.

I'm not two-handing to get these in-game values, which would increase my effective STR level and associated scaling values. I'm lost. What if i increase my strength instead of dex to use a dex weapon after meeting it's required scaling, will it increase my damage? I know that using a weapon with 2-hand increase the stregth for these multipliers, but it's missing how much. Is half of strength? Example 30 St with 2h is 45? Or am I wrong?



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