Daily averages are displayed. We track the current player population and posted LFMs for each server and report that data in the form of interactable and easy to understand charts and graphs, and familiar tools like the Grouping and Who panels. Read more about the project on the About page. We're dedicated to providing the DDO community with the most accurate and useful data possible. Most of the features on this website today were directly inspired or requested by community members on the DDO Forums, Discord server, Reddit, or YouTube channels.
If you have any requests or suggestions, please reach out! You can find contact information on the About page. We'll see you in Eberron! October 25, View groups and check server status right from your Discord server! Check out our GitHub page to add our bot to your server. Please contact me with any suggestions. I'm always looking for ways to improve this project! October 14, DDO's free content giveaway is back! See Standing Stone Games' post for more information!
A hour rolling window of the total combined players and LFMs from all servers. We haven't heard any feedback that lag is reduced, but the nature of that beast is that we only hear about it when lag is bad. There are some obstacles to overcome, like making sure shared storage and guild move over and players have good tools to deal with name collisions for both characters and guilds.
Over the last few months we have seen an increase in the number of players asking us to make it easier to find groups. Since grouping is such a core part of the DDO experience we looked at a variety of ways to make the grouping process easier for players of all levels. Various options were considered, but the best way to make a change that improves the situation for everyone is to concentrate active players on a smaller number of servers.
Before we get started with the complete server merge, we are planning to run a public preview on Risia. Any players that have created a character on Mabar or Argonnessen before July 23rd are invited to participate in the merge preview. Once we have completed the merge preview and evaluated the results we expect to begin merging the main servers starting the following week.
On August 13th, all servers will be offline from approximately 7am until 1pm EDT, for server maintenance and optimization after the merge. Or a toggle that wipes any progress you got offline when you go back online? I still think it would take a lot of work because the client communicates with the server almost constantly, like when you're switching weapons, moving, buying, etc.
I can see it now. I play "Offline Mode" for a few hours I toggle "Online Mode" Again.. Yeah, why don't they implement this, right? Playin it offline makes the game vulnerable to hackx. By editing offline gear files which have to be stored on your pc while offline. Probably the server is overloaded, down or unreachable because of a network problem, outage or a website maintenance is in progress Force a full refresh for the site. Clear the temporary cache and cookies on your browser to make sure that you have the most recent version of the web page.
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